Making It Work: Game Accessibility
2009.02.24
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Written by me, published on The Escapist
I was born with cerebral palsy, a non-progressive condition that affects the part of the brain that handles the limbs and fine motor functions. The disease rendered me unable to talk and confined me to a wheelchair. In addition, I only have full use of my right arm. As a disabled gamer, I’ve always been a little concerned about what the future holds. As it is, controllers have undergone a massive evolution over the past 20 years. They’ve gone from as simple as the original Nintendo Entertainment System controller to as complex as the PlayStation 3 controller.
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Categories: Editorials, The Escapist, Video Games
